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The tables below show the available class skills per [[Class]].<br><br>
 
The tables below show the available class skills per [[Class]].<br><br>
   
  +
<b> How to Learn </b> <br>
  +
When you bought the skill book, you double click them. They will be placed in the 'skill' window (alt-s).
  +
You can drag the skill to your quick-bar (you assign an f-key). This way it is a lot easier to use the skill in combat. This is only needed for an 'active' skill. A passive skill will be in use any time, you do not have to activate it.
   
  +
==Class skills==
 
  +
===Swordsman===
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;">
+
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
<td> <b> Class </b> </td>
+
<td> <b> Class </b> </td><td><b> Icon </b></td><td> <b> Name </b></td>
<td> <b> Name </b></td>
 
 
<td> <b>Needed </b></td>
 
<td> <b>Needed </b></td>
 
<td> <b>Description </b> </td>
 
<td> <b>Description </b> </td>
Line 28: Line 30:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Swordsman]] </b></td>
+
<td rowspan="10" style="background-color: orange"> <b> [[Swordsman]] </b></td><td>[[File:S0066.png|thumb|32x32px]]</td><td> Concentration </td>
<td> Concentration </td>
 
 
<td> - </td>
 
<td> - </td>
 
<td> Increase hit rate of character </td>
 
<td> Increase hit rate of character </td>
Line 38: Line 39:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Sword Mastery </td>
+
<td>[[File:S0062.png|thumb|32x32px]]</td><td> Sword Mastery </td>
 
<td> Concentration LV2 </td>
 
<td> Concentration LV2 </td>
<td> Increase attack when using sowrd</td>
+
<td> Increase attack when using sword</td>
 
<td> Each level + 4 </td>
 
<td> Each level + 4 </td>
 
<td> - </td>
 
<td> - </td>
Line 47: Line 48:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Will of Steel </td>
+
<td>[[File:S0063.png|thumb|32x32px]]</td><td> Will of Steel </td>
 
<td> Concentration LV2 </td>
 
<td> Concentration LV2 </td>
 
<td> Increase defence of character </td>
 
<td> Increase defence of character </td>
 
<td> Each level +3 </td>
 
<td> Each level +3 </td>
 
<td> 10 SP (fixed) </td>
 
<td> 10 SP (fixed) </td>
<td> 15 sec </td>
+
<td> 10 sec </td>
 
<td> Active </td>
 
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Break Armor </td>
+
<td></td><td> Break Armor </td>
 
<td> Sword Mastery LV3 </td>
 
<td> Sword Mastery LV3 </td>
 
<td> Decreases defence of enemy </td>
 
<td> Decreases defence of enemy </td>
Line 65: Line 66:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Illusion Slash </td>
+
<td></td><td> Illusion Slash </td>
 
<td> Sword Mastery LV3 </td>
 
<td> Sword Mastery LV3 </td>
 
<td> Use energy of sword to damage enemy at a distance </td>
 
<td> Use energy of sword to damage enemy at a distance </td>
 
<td> +att according to skill LV and Att Speed of character </td>
 
<td> +att according to skill LV and Att Speed of character </td>
 
<td> 20 SP (fixed) </td>
 
<td> 20 SP (fixed) </td>
<td> Time </td>
+
<td> 5 sec </td>
 
<td> Active </td>
 
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Berserk </td>
+
<td></td><td> Berserk </td>
 
<td> Illusion Slash LV4 </td>
 
<td> Illusion Slash LV4 </td>
<td> Increase hit rate and attack speed for short duration </td>
+
<td> Increase attack speed for short duration </td>
 
<td> each level + </td>
 
<td> each level + </td>
 
<td> 15 SP (fixed) </td>
 
<td> 15 SP (fixed) </td>
<td> Time </td>
+
<td> Lv1-5: 33 sec
  +
Lv6+: 55 sec
 
</td>
 
<td> Active </td>
 
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Tiger Roar </td>
+
<td></td><td> Tiger Roar </td>
 
<td> Break Armor LV4 </td>
 
<td> Break Armor LV4 </td>
 
<td> Decrease defence of the enemy </td>
 
<td> Decrease defence of the enemy </td>
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</table><br><br>
 
</table><br><br>
   
  +
===Champion===
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;" >
+
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
Line 106: Line 109:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Champion]] </b></td>
+
<td rowspan="10" style="background-color: orange"> <b> [[Champion]] </b></td>
<td> </td>
+
<td> Greatsword Mastery </td>
<td> </td>
+
<td> Tiger Roar Lv5 </td>
<td> </td>
+
<td> Increase attack when using greatsword</td>
<td> </td>
+
<td> Each level +7 </td>
<td> </td>
+
<td> None </td>
<td> </td>
+
<td> None </td>
<td> </td>
+
<td> Passive </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> </td>
+
<td> Strenghten </td>
<td> </td>
+
<td> Greatsword Mastery Lv2 </td>
<td> </td>
+
<td> Increases max HP </td>
<td> </td>
+
<td> Each level +20 </td>
<td> </td>
+
<td> None </td>
<td> </td>
+
<td> None </td>
<td> </td>
+
<td> Passive </td>
</tr>
 
</table> <br><br>
 
 
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;" >
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Name </b></td>
 
<td> <b>Needed </b></td>
 
<td> <b>Description </b> </td>
 
<td> <b>Stat Increase </b> </td>
 
<td> <b>SP use </b></td>
 
<td> <b>Time </b></td>
 
<td> <b>Type </b></td>
 
</tr>
 
<tr>
 
<td rowspan=10> <b> [[Crusader]] </b></td>
 
<td> Dual Sword Mastery </td>
 
<td> Berserk Lv5 </td>
 
<td> Increases attack when using two weapons </td>
 
<td> Lv1: att+8 on left hand weapon, each lv att+8</td>
 
<td> - </td>
 
<td> - </td>
 
<td> Passive </td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Deftness </td>
+
<td> Blood Bull </td>
<td> Dual Sword Mastery Lv2 </td>
+
<td> Greatsword Mastery Lv3 </td>
<td> Increases dodge rate </td>
+
<td> Equip totem to increase max HP and defense </td>
<td> Each lv +3 </td>
+
<td> 1st level Att & def +10, each level +2</td>
<td> - </td>
+
<td> None</td>
<td> - </td>
+
<td> None</td>
<td> Passive </td>
+
<td> Passive</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Blood Frenzy </td>
+
<td> Mighty Strike </td>
<td> Dual Sword Mastery Lv2 </td>
+
<td> Strengthen Lv3 </td>
<td> Reduces attack time cooldown using dual weapon </td>
+
<td> Melee attack on 1 target </td>
<td> Lv1 -10, each lv -2 </td>
+
<td> 1st level Att +1.25 , each level +5 </td>
<td> - </td>
+
<td> 8 SP, each Lv +1 </td>
<td> - </td>
+
<td> 3 sec </td>
<td> Passive </td>
+
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Stealth </td>
+
<td> Howl </td>
<td> Deftness Lv3 </td>
+
<td> Mighty Strike Lv2 </td>
<td> Makes character invisible</td>
+
<td> Damages enemies in an area </td>
<td> Lv1 conseals 30sec, each lv +5 sec, SPconsump-0.5 </td>
+
<td> 1st level Att +1.05 , each level +5</td>
<td> 10 SP +5,5SP per 5 sec </td>
+
<td> 20 SP, each Lv +1</td>
<td> Dual Sword </td>
+
<td> 5 sec</td>
<td> Active </td>
+
<td> Active</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> Poison Dart </td>
+
<td> Primal Rage </td>
<td> Blood Frenzy Lv2 </td>
+
<td> Blood Bull Lv5 </td>
<td> Shoots a dart and poisens enemy</td>
+
<td> Equip totem to use skill. Close attack on target </td>
<td> Lv1 12dam 17sec, each lv +2dam +2sec </td>
+
<td> 1st level Att +3.5 , each level +50</td>
<td> - </td>
+
<td> 53 SP, each Lv +3</td>
<td> Dual Sword </td>
+
<td> None </td>
 
<td> Active </td>
 
<td> Active </td>
 
</tr>
 
</tr>
 
</table> <br><br>
<tr>
 
<td> Shadow Slash </td>
 
<td> Blood Frenzy Lv5 </td>
 
<td> Continuous melee attack & knocks out sigle target</td>
 
<td> Lv1 att+110 & knockout 3,5 sec, each lv att+10 +0,5sec </td>
 
<td> 23 SP + 3SP each lv </td>
 
<td> Dual Sword </td>
 
<td> Active </td>
 
</tr>
 
</table><br><br>
 
   
  +
<nowiki>Insert non-formatted text here</nowiki>===Explorer===
<table border="1" cellpadding="5" cellspacing="0"
 
 
<td
style="border-collapse:collapse;" >
 
  +
===Voyager===
 
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
Line 208: Line 180:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
<td rowspan=10> <b> [[Explorer]] </b></td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
</tr>
 
<tr>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
</tr>
 
</table> <br><br>
 
 
 
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;" >
 
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
Line 242: Line 192:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Voyager]] </b></td>
+
<td rowspan="10" style="background-color:lightblue"> <b> [[Voyager]] </b></td>
<td> </td>
+
<td> Conch Ray </td>
<td> </td>
+
<td> Conch Armor LV 5 </td>
  +
<td> Use [[Strike Coral]] to damage enemies in a straight line </td>
  +
<td> Damage determined by skill lv & Spirit. </td>
 
<td> LV1: 23SP, +3 each LV </td>
  +
<td> Strike coral equipped </td>
 
<td> active </td>
 
</tr>
 
<tr>
 
<td> Tail Wind </td>
 
<td> Tornado LV 4 </td>
  +
<td> Use [[Wind Coral]] to summon wind and boost movement of ships in an area</td>
 
<td> </td>
 
<td> </td>
<td> </td>
+
<td> LV1: 23SP, +3 each LV</td>
<td> </td>
+
<td> Wind Coral equipped </td>
<td> </td>
+
<td> active </td>
<td> </td>
+
</tr>
 
<tr>
 
<td> Fog </td>
 
<td> Tail Wind LV 2 </td>
  +
<td> Use [[Fog Coral]] to decrease attack of enemies in an area </td>
  +
<td> Each LV increases effect </td>
  +
<td> LV1: 21 SP, +1 each LV</td>
  +
<td> Fog Coral equipped </td>
 
<td> active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> </td>
+
<td> Lightning Curtain </td>
<td> </td>
+
<td> Lightning Bolt LV 8 </td>
  +
<td> Use [[Thunder Coral]] to create a thunderstorm that damages enemies in an area</td>
 
<td> </td>
 
<td> </td>
<td> </td>
+
<td> LV1: 21SP, +1 each LV</td>
<td> </td>
+
<td> Thunder Coral equipped </td>
<td> </td>
+
<td> active </td>
<td> </td>
 
 
</tr>
 
</tr>
  +
 
</table> <br><br>
 
</table> <br><br>
   
  +
===Herbalist===
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;" >
+
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Hunter]] </b></td>
+
<td rowspan="10" style="background-color: lightgreen"> <b> [[Herbalist]] </b></td>
<td> </td>
+
<td> Vigor </td>
<td> </td>
+
<td> None </td>
<td> </td>
+
<td> Increases Max SP </td>
<td> </td>
+
<td> Each LV +40 SP </td>
<td> </td>
+
<td> None </td>
 
<td> </td>
 
<td> </td>
 
<td> Passive </td>
 
</tr>
 
<tr>
 
<td> Heal </td>
 
<td> None </td>
  +
<td> Restores Targets HP </td>
  +
<td> Amount determined by skill level and spirit </td>
  +
<td> LV1: 27SP, each LV +2 </td>
 
<td> </td>
 
<td> </td>
 
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td> Spiritual Bolt </td>
 
<td> None </td>
  +
<td> Attack enemy with magical damage </td>
  +
<td> Amount determined by skill level and spirit </td>
  +
<td> LV1: 32SP, each LV +2 </td>
 
<td> </td>
 
<td> </td>
<td> </td>
+
<td> Active </td>
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
 
</tr>
 
</tr>
 
<tr>
</table> <br><br>
 
 
<td> Spiritual Fire </td>
 
  +
<td> Spiritual Bolt LV 2 </td>
<table border="1" cellpadding="5" cellspacing="0"
 
  +
<td> Restores Target's attack </td>
style="border-collapse:collapse;" >
 
  +
<td> LV1: Attack +11, each LV+1 </td>
<tr>
 
<td> <b> Class </b> </td>
+
<td> LV1: 44SP, each LV +4 </td>
<td> <b> Name </b></td>
+
<td> 180sec, each LV +18sec </td>
<td> <b>Needed </b></td>
+
<td> Active </td>
<td> <b>Description </b> </td>
 
<td> <b>Stat Increase </b> </td>
 
<td> <b>SP use </b></td>
 
<td> <b>Time </b></td>
 
<td> <b>Type </b></td>
 
 
</tr>
 
</tr>
<tr>
+
<tr>
<td rowspan=10> <b> [[Sharpshooter]] </b></td>
+
<td> Tempest Boost </td>
<td> </td>
+
<td> Spiritual Fire LV4 </td>
<td> </td>
+
<td> Increases target's attack speed </td>
<td> </td>
+
<td> LV1: +6, each LV +1 </td>
<td> </td>
+
<td> LV1: 44 SP, each lv +4 </td>
<td> </td>
+
<td> LV1: 138 sec, each lv +18sec </td>
<td> </td>
+
<td> Active </td>
<td> </td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> </td>
+
<td> Harden </td>
<td> </td>
+
<td> Heal LV3 </td>
 
<td> Increases Targets Defence </td>
  +
<td> LV1: Defence +14, each LV+4 </td>
  +
<td> LV1: 44SP, each LV +4 </td>
 
<td> 180sec </td>
 
<td> Active </td>
 
</tr>
 
<tr>
 
<td> Recover </td>
 
<td> Harden LV3 </td>
  +
<td> Brings target out of abnormal status </td>
 
<td> </td>
 
<td> </td>
 
<td> 25 SP </td>
 
<td> </td>
 
<td> </td>
<td> </td>
+
<td> Active </td>
<td> </td>
 
<td> </td>
 
 
</tr>
 
</tr>
  +
<tr>
 
<td> Revival</td>
 
<td> Recover LV4 </td>
  +
<td> Revives dead character </td>
 
<td> Each LV restores 5 HP </td>
 
<td> 100 SP </td>
  +
<td> Requires [[Revival Clover]] </td>
 
<td> Active </td>
 
</tr>
  +
 
</table> <br><br>
 
</table> <br><br>
   
  +
===Cleric===
<table border="1" cellpadding="5" cellspacing="0"
 
style="border-collapse:collapse;" >
+
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
Line 341: Line 332:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Herbalist]] </b></td>
+
<td rowspan="10" style="background-color: lightgreen"> <b> [[Cleric]] </b></td>
<td> </td>
+
<td> Divine Grace </td>
<td> </td>
+
<td> Vigor Lv8 </td>
<td> </td>
+
<td> Increases SP recov rate </td>
<td> </td>
+
<td> LV1 +2point, additional Lv +1 point </td>
<td> </td>
+
<td> - </td>
<td> </td>
+
<td> - </td>
<td> </td>
+
<td> Passive </td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td> </td>
+
<td> Tornado Swirl </td>
<td> </td>
+
<td> True Sight Lv2 </td>
<td> </td>
+
<td> Increases Berserk rate </td>
<td> </td>
+
<td> LV1 +600, additional LV +1 </td>
<td> </td>
+
<td> 20 SP (fixed) </td>
<td> </td>
+
<td> 33sec, each lv +3sec </td>
<td> </td>
+
<td> Active </td>
 
</tr>
 
</tr>
 
<tr>
 
<td> Angelic Shield </td>
 
<td> Tornado Swirl Lv2 </td>
 
<td> Increases Defence </td>
 
<td> Lv1 +3, each lv +3 </td>
 
<td> 20 SP (fixed) </td>
  +
<td> 33sec, each lv +3sec </td>
 
<td> Active </td>
  +
</tr>
  +
<tr>
 
<td> Energy Shield </td>
 
<td> Tornado Swirl Lv3 </td>
 
<td> Replenish HP with SP </td>
  +
<td> Lv1 1SP=0.75HP, each LV +0.25HP</td>
 
<td> - </td>
 
<td> - </td>
 
<td> Active </td>
  +
</tr>
  +
<tr>
 
<td> Healing Spring </td>
 
<td> Angelic Shield Lv2 </td>
  +
<td> Area Heal continuously </td>
 
<td> Lv1 HP Recov *2.2, each Lv +20 </td>
 
<td> 32SP, each Lv+2 </td>
 
<td> 17 sec, each lv +2sec </td>
 
<td> Active </td>
  +
</tr>
  +
 
</table> <br><br>
 
</table> <br><br>
   
  +
===Seal Master===
<table border="1" cellpadding="5" cellspacing="0"
 
  +
<nowiki> </nowiki>
style="border-collapse:collapse;" >
 
  +
 
<nowiki> </nowiki><table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
 
<td> <b> Class </b> </td>
 
<td> <b> Class </b> </td>
Line 373: Line 394:
 
<td> <b>Type </b></td>
 
<td> <b>Type </b></td>
 
</tr>
 
</tr>
  +
<tr><td rowspan="10" style="background-color: lightgreen"> <b> [[Seal Master]] </b></td>
<tr>
 
<td rowspan=10> <b> [[Cleric]] </b></td>
 
 
<td> </td>
 
<td> </td>
<td> </td>
 
<td> </td>
 
<td> </td>
 
 
<td> </td>
 
<td> </td>
 
<td> </td>
 
<td> </td>
Line 392: Line 409:
 
<td> </td>
 
<td> </td>
 
</tr>
 
</tr>
</table> <br><br>
+
</table><br><br>
  +
<table border="1" cellpadding="5" cellspacing="0"
 
  +
===Sharpshooter===
style="border-collapse:collapse;" >
 
 
<table style="border-collapse:collapse;" border="1" cellpadding="5" cellspacing="0">
 
<tr>
 
<tr>
<td> <b> Class </b> </td>
+
<td> <b> Class </b> </td>
 
<td> <b> Name </b></td>
 
<td> <b> Name </b></td>
 
<td> <b>Needed </b></td>
 
<td> <b>Needed </b></td>
Line 406: Line 424:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td rowspan=10> <b> [[Seal Master]] </b></td>
+
<td rowspan="10" style="background-color: lightyellow"> <b> [[Sharpshooter]] </b></td>
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<td> Magma Bullet </td>
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<td> FireGun Mastery </td>
 
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__NOWYSIWYG__
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[[Category:Skills]]

Latest revision as of 15:38, 29 May 2020

How to start[]

When you have skill points to spend, you can learn class skills.
Class skills can be learned from books that are sold by the Grocer.
Each Grocer sells skill books for a certain class which can be recognised by its color.


Some class skills require certain levels of other class skills before you can learn them.
The tables below show the available class skills per Class.

How to Learn
When you bought the skill book, you double click them. They will be placed in the 'skill' window (alt-s). You can drag the skill to your quick-bar (you assign an f-key). This way it is a lot easier to use the skill in combat. This is only needed for an 'active' skill. A passive skill will be in use any time, you do not have to activate it.

Class skills[]

Swordsman[]

Class Icon Name Needed Description Stat Increase SP use Time Type
Swordsman
S0066
Concentration - Increase hit rate of character Each level + 1 - - Passive
S0062
Sword Mastery Concentration LV2 Increase attack when using sword Each level + 4 - - Passive
S0063
Will of Steel Concentration LV2 Increase defence of character Each level +3 10 SP (fixed) 10 sec Active
Break Armor Sword Mastery LV3 Decreases defence of enemy Each level - 4 25 SP (fixed) 15 sec Active
Illusion Slash Sword Mastery LV3 Use energy of sword to damage enemy at a distance +att according to skill LV and Att Speed of character 20 SP (fixed) 5 sec Active
Berserk Illusion Slash LV4 Increase attack speed for short duration each level + 15 SP (fixed) Lv1-5: 33 sec

Lv6+: 55 sec

Active
Tiger Roar Break Armor LV4 Decrease defence of the enemy each level def-3, mov-3 20 SP (fixed) 15 sec Active



Champion[]

Class Name Needed Description Stat Increase SP use Time Type
Champion Greatsword Mastery Tiger Roar Lv5 Increase attack when using greatsword Each level +7 None None Passive
Strenghten Greatsword Mastery Lv2 Increases max HP Each level +20 None None Passive
Blood Bull Greatsword Mastery Lv3 Equip totem to increase max HP and defense 1st level Att & def +10, each level +2 None None Passive
Mighty Strike Strengthen Lv3 Melee attack on 1 target 1st level Att +1.25 , each level +5 8 SP, each Lv +1 3 sec Active
Howl Mighty Strike Lv2 Damages enemies in an area 1st level Att +1.05 , each level +5 20 SP, each Lv +1 5 sec Active
Primal Rage Blood Bull Lv5 Equip totem to use skill. Close attack on target 1st level Att +3.5 , each level +50 53 SP, each Lv +3 None Active



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   <td

Voyager[]

Class Name Needed Description Stat Increase SP use Time Type
Class Name Needed Description Stat Increase SP use Time Type
Voyager Conch Ray Conch Armor LV 5 Use Strike Coral to damage enemies in a straight line Damage determined by skill lv & Spirit. LV1: 23SP, +3 each LV Strike coral equipped active
Tail Wind Tornado LV 4 Use Wind Coral to summon wind and boost movement of ships in an area LV1: 23SP, +3 each LV Wind Coral equipped active
Fog Tail Wind LV 2 Use Fog Coral to decrease attack of enemies in an area Each LV increases effect LV1: 21 SP, +1 each LV Fog Coral equipped active
Lightning Curtain Lightning Bolt LV 8 Use Thunder Coral to create a thunderstorm that damages enemies in an area LV1: 21SP, +1 each LV Thunder Coral equipped active



Herbalist[]

Class Name Needed Description Stat Increase SP use Time Type
Herbalist Vigor None Increases Max SP Each LV +40 SP None Passive
Heal None Restores Targets HP Amount determined by skill level and spirit LV1: 27SP, each LV +2 Active
Spiritual Bolt None Attack enemy with magical damage Amount determined by skill level and spirit LV1: 32SP, each LV +2 Active
Spiritual Fire Spiritual Bolt LV 2 Restores Target's attack LV1: Attack +11, each LV+1 LV1: 44SP, each LV +4 180sec, each LV +18sec Active
Tempest Boost Spiritual Fire LV4 Increases target's attack speed LV1: +6, each LV +1 LV1: 44 SP, each lv +4 LV1: 138 sec, each lv +18sec Active
Harden Heal LV3 Increases Targets Defence LV1: Defence +14, each LV+4 LV1: 44SP, each LV +4 180sec Active
Recover Harden LV3 Brings target out of abnormal status 25 SP Active
Revival Recover LV4 Revives dead character Each LV restores 5 HP 100 SP Requires Revival Clover Active



Cleric[]

Class Name Needed Description Stat Increase SP use Time Type
Cleric Divine Grace Vigor Lv8 Increases SP recov rate LV1 +2point, additional Lv +1 point - - Passive
Tornado Swirl True Sight Lv2 Increases Berserk rate LV1 +600, additional LV +1 20 SP (fixed) 33sec, each lv +3sec Active
Angelic Shield Tornado Swirl Lv2 Increases Defence Lv1 +3, each lv +3 20 SP (fixed) 33sec, each lv +3sec Active
Energy Shield Tornado Swirl Lv3 Replenish HP with SP Lv1 1SP=0.75HP, each LV +0.25HP - - Active
Healing Spring Angelic Shield Lv2 Area Heal continuously Lv1 HP Recov *2.2, each Lv +20 32SP, each Lv+2 17 sec, each lv +2sec Active



Seal Master[]

Class Name Needed Description Stat Increase SP use Time Type
Seal Master



Sharpshooter[]

Class Name Needed Description Stat Increase SP use Time Type
Sharpshooter Magma Bullet FireGun Mastery